Okay so I followed this video about foreshortening and…
Sycra. I love you so much for making this video.
YOU GOTTA BE FUCKING SHITTING ME
Great Technique *u*
sTARES AT
Some useful references i found. Might as well share them!
Bird wings are intimidating to try and draw correctly when you don’t understand how they’re put together… But they’re actually not that complicated.
Once you understand how they work, then all that’s left before you can draw them well is practice :P
(…And i am talking to myself, there^ …As i am now educated in function, but lack practice…)
just a couple pointer things i thought i’d doodle up. dunno if i picked the -best- drawing to use for this, but i think it does the job okay.
like the other ones; i’m p much sharing stuff i’ve learned from various outlets and stuff i picked up on my own.
structure and proportion are important, so i thought i’d scribble down the basics so if you want to, you can apply them to your own stuff, instead of me telling you how to draw.This is a really great guide
guys looksie
- everything you need to know about pixel art and how to start (best one so far)
- pixel art, what is it?
- an introduction to pixel art by richard janes
- 2D will never die’s tutorials page
- ultrashock’s pixel art tutorials: part i | part ii | part iii | part iv
- wikihow’s become a pixel artist
- great list of 30 tutorials
- create a 3D characters from pixel art
the big list of pixel art tutorials by pixelprospector
pixel art tutorials
- HUGE Collection of Pixel Art Tutorials (pixeljoint)
- Pixel Art Tutorials (Derek Yu)
- Pixel Art Tutorial (Natomic / Mark)
- Big Collection of Pixel Art Tutorials (Gas 13)
- Pixel Art (drbubu)
- Pixel Tutorial (Final Boss Blues)
- Pixel Art Tutorials (deviantART)
- More Pixel Art Tutorials (TIGSource Forums)
- Even More Pixel Art Tutorials (Pixel-Zone / Some dead links…)
- Learning Pixel Art (Black Golem)
- A Beginner’s Guide To Spriting (TIGSource Forums)
- 2D Tile Art Basics (Flash Game Dojo)
pixel art inspiration
- HUGE collection of Pixel Art, Mockups and more from TIGSource forums!!
- Tzigla (a place for collaborative pixelated drawings in 100×100 pixel squares)
- Pixel Art Guild (site that features Pixel Art)
- Pixel Art Mega Thread (Something Awful Forums)
- Pixel Art Rebirth In Digital Animations (Game Comments)
- Hall of Fame for Games Featuring Outstanding Pixel Art (TIGSource Forums)
pixel art forums
- Pixel Joint
- Pixelation – Way Of The Pixel
- Show Us Some Of Your Pixel Work (TIGSource Forums)
freelance guide
- Pixel Art Freelance Guide (Adam “Atomic” Saltsman)
graphic style analysis
- Graphic Style Analysis – Part I (Black Golem)
- Graphic Style Analysis – Part II (Black Golem)
- Graphic Style Analysis – Part III (Black Golem)
tutorials about glowy graphics
- We Love Glow (Rob Fearon)
- The Radiangames Style (Luke Schneider)
Note: This tutorial was created in 2007 for my personal website. Some small tweaks have been made since then, but nothing too significant.
In this 10-step tutorial, I’ll teach you how to create a “sprite”, which is a stand-alone two-dimensional character or object. The term comes from video games, of course.Creating pixel art is a skill I picked up because I needed graphics for my games. After a lot of practice, I became kinda handy with it, and started to see it more as actual art rather than just a tool. These days, pixel art is quite popular in game development and illustration.
This pixel tutorial was created many years ago to teach people the basic concepts behind pixel art, but I’ve streamlined it a lot since its first incarnation. There are other pixel tutorials around, but I find them to be overly-complicated and too wordy. Pixel art is not a science. You should never have to calculate a vector when doing pixel art.
This tutorial is, like, blowing my mind. Palettes as turtles. And the turtles breed.
Full tutorial here: http://lutrasilvereye.deviantart.com/favourites/51728903#/d5pol2h
It looks really fun to try.I’ll need to read this some time
Holy crap I want to try this.
Process for the little gif thing from the last Captain Luna update:
because why not ehehehehehe1. Super rough sketch of cloud shapes, thinking about my focal points and how to guide the viewer to them (pardon my doodle scrawl):
2. A couple ink doodles—still thinking about using the pointed shapes of the clouds, the sweeping curve of the most distant cloud, and value contrast to draw the eye to what’s important (starting with Luna’s airship and then guiding it to the dirigibles):
3. Animated sketch (was trying to decide if this project was a good idea or a a stupid one that would suck up time):
4. Figure out how to draw my silly, complex ship from the odd angle I wanted:
5. Ink and paint the elements to be used in the scene (airships, clouds, ground layer, etc.):
6. Animate in flash (YAY motion parallax, totally a one-trick pony here):
7.
Redactedrendered my flash clip into a gif, and then Jade squeezed the final optimization into the file to bring it down to tumblr’s absurd .gif limit:
I guess the main point of this is don’t skip out on the early sketching and development stage, ugly and frustrating as it may be! Thanks for watching :3
Brilliant and adorable. I will have to try this.
I want to make this for the people I love. Who would want one from me?
That’s pretty awesome.
Sorry for the lack of WIPs on this pic. Here are jpg’s of all the steps (with not-so-very-clear notes).
All the work was done in GIMP.
Wait what? A grayscale shade layer??? What layer option do you use though, let alone change the color successfully?
This is a really effective way to color, actually. I do it all the time. When you make shade layer, make sure you’re ONLY shading SHADOWS and basic diffusion — NOT object/material color values (like, just because the socks should be a dark color, you’re going to completely ignore that in the shading layer.) There are two ways to mix the shading afterward. You can place the shading layer over the flats layer then set the shading to Multiply, OR put the flats over the shading and set the flats to “Color” blending. Then, you just paint some small variances in hue to whichever layer you’ve set blending mode to.
This is a great way to color because it eliminates the need to mix new colors as you pass from one flat to another. It gets less of a painterly look, but in this type of art you’re not going for that anyway. Excellent for comics.
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Ooh, I’m gonna have to try out the ‘difference’ and ‘divide’ steps.













